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@interface TeaUI.PassthroughView : UIView

- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1;
- (id)initWithCoder:(id)a0;

@end