@interface TeaUI.PassthroughView : UIView - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1; - (id)initWithCoder:(id)a0; @end