@class NSString, SKSoundSource; @interface SKPlaySound : SKAction { NSString *_filePath; NSString *_fileName; struct SKCPlaySound { void /* function */ **x0; unsigned int x1; float x2; id /* block */ x3; id x4; BOOL x5; double x6; double x7; float x8; float x9; double x10; BOOL x11; BOOL x12; id /* block */ x13; long long x14; float x15; float x16; float x17; float x18; id x19; BOOL x20; BOOL x21; } *_mycaction; struct CGPoint { double x; double y; } _position; SKSoundSource *_soundSource; } + (BOOL)supportsSecureCoding; + (id)_audioURLWithName:(id)a0 bundle:(id)a1; + (id)playSoundFileNamed:(id)a0 atPosition:(struct CGPoint { double x0; double x1; })a1 waitForCompletion:(BOOL)a2; - (id)init; - (void)encodeWithCoder:(id)a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)reversedAction; @end