@class SKTexture, SKRegion, PKPhysicsField; @interface SKFieldNode : SKNode { PKPhysicsField *_field; } @property (retain, nonatomic) SKRegion *region; @property (nonatomic) float strength; @property (nonatomic) float falloff; @property (nonatomic) float minimumRadius; @property (nonatomic, getter=isEnabled) BOOL enabled; @property (nonatomic, getter=isExclusive) BOOL exclusive; @property (nonatomic) unsigned int categoryBitMask; @property (nonatomic) void /* unknown type, empty encoding */ direction; @property (nonatomic) float smoothness; @property (nonatomic) float animationSpeed; @property (retain, nonatomic) SKTexture *texture; + (BOOL)supportsSecureCoding; + (id)magneticField; + (id)dragField; + (id)electricField; + (id)linearGravityFieldWithVector:(SEL)a0; + (id)noiseFieldWithSmoothness:(double)a0 animationSpeed:(double)a1; + (id)springField; + (id)turbulenceFieldWithSmoothness:(double)a0 animationSpeed:(double)a1; + (id)velocityFieldWithVector:(SEL)a0; + (id)vortexField; + (id)radialGravityField; + (id)customFieldWithEvaluationBlock:(id /* block */)a0; + (id)velocityFieldWithTexture:(id)a0; - (id)init; - (id)field; - (void)encodeWithCoder:(id)a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (BOOL)isEqualToNode:(id)a0; - (void)setPhysicsField:(id)a0; - (id)_descriptionClassName; - (id)initWithCoder:(id)a0 field:(id)a1; @end