@interface SBHRippleSimulation : NSObject { unsigned long long _rippleWidth; unsigned long long _rippleHeight; unsigned long long _rippleResolution; unsigned long long _rippleStyle; double _rippleTouchRadius; double _rippleTimeStep; double _rippleTouchHeight; double *_positionBuffer; double *_velocityBuffer; } @property (nonatomic, getter=isSettled) BOOL settled; - (void)clear; - (void)dealloc; - (void)step:(double)a0; - (struct CGPoint { double x0; double x1; })convertGridToRippleCoordinate:(struct CGPoint { double x0; double x1; })a0; - (void)createRippleAtGridCoordinate:(struct CGPoint { double x0; double x1; })a0 strength:(double)a1; - (id)initWithRows:(unsigned long long)a0 columns:(unsigned long long)a1 resolution:(unsigned long long)a2 style:(unsigned long long)a3; - (struct CATransform3D { double x0; double x1; double x2; double x3; double x4; double x5; double x6; double x7; double x8; double x9; double x10; double x11; double x12; double x13; double x14; double x15; })transformForGridCoordinate:(struct CGPoint { double x0; double x1; })a0; - (double)zPositionForGridCoordinate:(struct CGPoint { double x0; double x1; })a0; @end