@class FBScene, FBSSceneIdentity, NSMutableDictionary; @interface SBFPhysicalButtonSceneTarget : NSObject <NSCopying, NSMutableCopying> { NSMutableDictionary *_targetsByButton; } @property (readonly, weak, nonatomic) FBScene *scene; @property (readonly, nonatomic) FBSSceneIdentity *sceneIdentity; @property (readonly, nonatomic) unsigned long long count; - (unsigned long long)hash; - (id)description; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)mutableCopyWithZone:(struct _NSZone { } *)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)buttonTargetForButton:(unsigned long long)a0; @end