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@class SUICFlameGroup, NSString, CADisplayLink, UIImage, SUICAudioLevelSmoother, UIImageView, NSMutableSet, NSMutableArray, UIScreen, UIColor;
@protocol MTLBuffer, SUICFlamesViewProvidingDelegate, MTLCommandQueue, MTLRenderPipelineState;

@interface SUICFlamesViewMetal : MTKView <SUICFlamesViewProviding> {
    CADisplayLink *_displayLink;
    long long _currentContextCount;
    NSMutableSet *_renderingDisabledReasons;
    unsigned int _framebufferHandle;
    unsigned int _renderbufferHandle;
    int _flameProgramHandle;
    int _auraProgramHandle;
    int _vShadID;
    int _fShadID;
    unsigned int _vertexArrayObjectHandle;
    unsigned int _vertexBufferHandle;
    unsigned int _elementArrayHandle;
    unsigned long long _numIndices;
    unsigned long long _numVertices;
    unsigned int _numAuraIndices;
    unsigned int _numAuraIndicesCulled;
    unsigned int _numWaveIndices;
    unsigned int _maxVertexCircles;
    unsigned int _auraVertexCircles;
    float _maxSubdivisionLevel;
    float _auraMinSubdivisionLevel;
    float _auraMaxSubdivisionLevel;
    NSMutableArray *_flameGroups;
    SUICFlameGroup *_currentFlameGroup;
    float _viewWidth;
    float _viewHeight;
    float _dictationUnitSize;
    UIScreen *_screen;
    UIImageView *_overlayImageView;
    double _startTime;
    double _dictationRedColor;
    double _dictationGreenColor;
    double _dictationBlueColor;
    SUICAudioLevelSmoother *_levelSmoother;
    long long _fidelity;
    double _frameRateScalingFactor;
    BOOL _transitionFinished;
    BOOL _isInitialized;
    BOOL _hasCustomActiveFrame;
    BOOL _shadersAreCompiled;
    BOOL _reduceMotionEnabled;
    id<MTLRenderPipelineState> _pipelineState[4];
    id<MTLCommandQueue> _commandQueue;
    id<MTLBuffer> _vertexBuffer;
    id<MTLBuffer> _indexBuffer;
    void /* unknown type, empty encoding */ _viewportSize;
}

@property (readonly, nonatomic) BOOL isRenderingEnabled;
@property (weak, nonatomic) id<SUICFlamesViewProvidingDelegate> flamesDelegate;
@property (nonatomic) long long mode;
@property (nonatomic) long long state;
@property (nonatomic) BOOL showAura;
@property (nonatomic) BOOL freezesAura;
@property (nonatomic) BOOL reduceFrameRate;
@property (nonatomic) BOOL reduceThinkingFramerate;
@property (nonatomic) struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } activeFrame;
@property (retain, nonatomic) UIImage *overlayImage;
@property (retain, nonatomic) UIColor *dictationColor;
@property (nonatomic) BOOL renderInBackground;
@property (nonatomic) BOOL flamesPaused;
@property (nonatomic) double horizontalScaleFactor;
@property (nonatomic) BOOL accelerateTransitions;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;

+ (Class)layerClass;
+ (id)_indexCache;
+ (BOOL)_supportsAdaptiveFramerate;
+ (void)prewarmShadersForScreen:(id)a0 activeFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 fidelity:(long long)a2;
+ (void)prewarmShadersForScreen:(id)a0 initialFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 activeFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 fidelity:(long long)a3 prewarmInBackground:(BOOL)a4;
+ (void)prewarmShadersForScreen:(id)a0 size:(struct CGSize { double x0; double x1; })a1;
+ (void)prewarmShadersForScreen:(id)a0 size:(struct CGSize { double x0; double x1; })a1 fidelity:(long long)a2;
+ (void)prewarmShadersForScreen:(id)a0 size:(struct CGSize { double x0; double x1; })a1 fidelity:(long long)a2 prewarmInBackground:(BOOL)a3;
+ (void)setIndexCacheSize:(unsigned long long)a0;

- (void /* unknown type, empty encoding */)_predeterminedVertexPositionForAuraWithPolarVertex:(SEL)a0;
- (void)_applicationWillEnterForeground:(id)a0;
- (void)_applicationWillResignActive:(id)a0;
- (void)_applicationDidBecomeActive:(id)a0;
- (void)_setPreferredFramesPerSecond;
- (void)_didFinishTransition;
- (void)dealloc;
- (float)_currentMicPowerLevel;
- (void)traitCollectionDidChange:(id)a0;
- (void)_prewarmShaders;
- (void)resetAndReinitialize:(BOOL)a0;
- (id)_metalLayer;
- (void)fadeOutCurrentAura;
- (BOOL)inDictationMode;
- (void)didMoveToSuperview;
- (BOOL)_setupVertexBuffer;
- (BOOL)_deviceNeeds2xFlamesWithCurrentScale:(double)a0;
- (void)setFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (BOOL)_loadPipelineLibraries;
- (double)_currentDisplayScale;
- (void)_reduceMotionStatusChanged:(id)a0;
- (void)_updateCurveLayer:(id)a0;
- (int)_generateIndicesForNumCircleShapes:(int)a0 withMaxSubdivisionLevel:(float)a1 startingWithNumSubdivisionLevel:(float)a2 forIndices:(unsigned int **)a3 atStartIndex:(int)a4 withFill:(BOOL)a5 withCullingForAura:(BOOL)a6 forVertices:(struct { } *)a7;
- (void)setHidden:(BOOL)a0;
- (BOOL)_initMetalAndSetupDisplayLink:(BOOL)a0;
- (void)setBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 screen:(id)a1 fidelity:(long long)a2;
- (void)_setValuesForFidelity:(long long)a0;
- (void)_setupDisplayLink;
- (id)_from:(id)a0 getRenderPipeline:(id)a1 err:(id *)a2;
- (void)_updateDisplayLinkPausedState;
- (void).cxx_destruct;
- (void)prewarmShadersForCurrentMode;
- (long long)_preferredFramesPerSecond;
- (void)_didSkipFrameUpdateWithReason:(id)a0 andCount:(unsigned long long)a1;
- (void)_tearDownDisplayLink;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 screenScale:(double)a1 fidelity:(long long)a2;
- (void)layoutSubviews;
- (void)_updateOrthoProjection;
- (BOOL)inSiriMode;
- (BOOL)_resizeFromLayer:(id)a0;
- (void)setRenderingEnabled:(BOOL)a0 forReason:(id)a1;
- (unsigned int)_numVerticesPerCircle;
- (BOOL)_isOriginatingProcessInBackground;
- (id)_lazy_commandQueue;

@end