@class NSString, TSDShadow; @interface TSDShadowSwatch : NSObject <TSDPathPainter> @property (readonly, nonatomic) TSDShadow *shadow; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)dealloc; - (id)initWithShadow:(id)a0; - (BOOL)isEqual:(id)a0; - (void)paintPath:(struct CGPath { } *)a0 inContext:(struct CGContext { } *)a1; - (void)drawSwatchInRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 inContext:(struct CGContext { } *)a1; - (void)drawSwatchInRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 inContext:(struct CGContext { } *)a1 forImage:(struct CGImage { } *)a2 swatchRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a3 wantsStroke:(BOOL)a4; - (void)p_drawContactShadowInContext:(struct CGContext { } *)a0 inRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 forShadow:(id)a2 forImage:(struct CGImage { } *)a3 forSwatchRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a4; @end