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@interface TSDMutableShadow : TSDShadow

- (void)setOpacity:(double)a0;
- (void)setOffset:(double)a0;
- (void)setRadius:(double)a0;
- (void)setEnabled:(BOOL)a0;
- (void)setColor:(struct CGColor { } *)a0;
- (id)copyWithZone:(struct _NSZone { } *)a0;
- (void)setAngle:(double)a0;
- (void)setTSUColor:(id)a0;

@end