@class NSDictionary, NSData, NSString; @interface SFScene : NSObject <SFScene, NSSecureCoding, NSCopying> { struct { unsigned char sceneIdentifier : 1; unsigned char sceneType : 1; } _has; } @property (class, readonly) BOOL supportsSecureCoding; @property (nonatomic) unsigned long long sceneIdentifier; @property (nonatomic) int sceneType; @property (readonly, nonatomic) NSDictionary *dictionaryRepresentation; @property (readonly, nonatomic) NSData *jsonData; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)encodeWithCoder:(id)a0; - (id)initWithProtobuf:(id)a0; - (BOOL)isEqual:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (BOOL)hasSceneType; - (BOOL)hasSceneIdentifier; @end