@class SCNNode; @interface SCNLookAtConstraint : SCNConstraint { SCNNode *_target; BOOL _gimbalLockEnabled; struct SCNVector3 { float x; float y; float z; } _targetOffset; struct SCNVector3 { float x; float y; float z; } _upVector; struct SCNVector3 { float x; float y; float z; } _localFront; } @property (retain, nonatomic) SCNNode *target; @property (nonatomic) struct SCNVector3 { float x0; float x1; float x2; } targetOffset; @property (nonatomic) struct SCNVector3 { float x0; float x1; float x2; } localFront; @property (nonatomic) struct SCNVector3 { float x0; float x1; float x2; } worldUp; @property (nonatomic) BOOL gimbalLockEnabled; + (BOOL)supportsSecureCoding; + (id)lookAtConstraintWithTarget:(id)a0; - (void)dealloc; - (void)encodeWithCoder:(id)a0; - (struct SCNVector3 { float x0; float x1; float x2; })upVector; - (id)initWithTarget:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)_customDecodingOfSCNLookAtConstraint:(id)a0; - (void)_customEncodingOfSCNLookAtConstraint:(id)a0; - (void)setUpVector:(struct SCNVector3 { float x0; float x1; float x2; })a0; @end