@class SCNGeometry; @interface SCNLevelOfDetail : NSObject <NSCopying, NSSecureCoding> { struct __C3DLOD { } *_lod; long long _mode; SCNGeometry *_geometry; } @property (class, readonly) BOOL supportsSecureCoding; @property (readonly) SCNGeometry *geometry; @property (readonly) double screenSpaceRadius; @property (readonly) double worldSpaceDistance; + (id)levelOfDetailWithGeometry:(id)a0 screenSpaceRadius:(double)a1; + (id)levelOfDetailWithGeometry:(id)a0 worldSpaceDistance:(double)a1; - (id)thresholdValue; - (void)dealloc; - (void)encodeWithCoder:(id)a0; - (id)copy; - (id)description; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void *)__CFObject; - (void)_customEncodingOfSCNLevelOfDetail:(id)a0; - (void)_didDecodeSCNLevelOfDetail:(id)a0; - (void)_setupWithGeometry:(id)a0 thresholdMode:(long long)a1 value:(double)a2; - (id)initWithGeometry:(id)a0 thresholdMode:(long long)a1 lod:(struct __C3DLOD { } *)a2; - (id)initWithGeometry:(id)a0 thresholdMode:(long long)a1 thresholdValue:(id)a2; - (long long)thresholdMode; @end