luxlabs header browser preview


@class NSMutableDictionary, SCNGeometryElement, SCNProgram, NSDictionary, SCNShadableHelper, NSMutableArray, SCNMaterial, NSString, SCNGeometryTessellator, SCNGeometrySource, NSArray, NSNumber, SCNOrderedDictionary;

@interface SCNGeometry : NSObject <SCNAnimatable, SCNBoundingVolume, SCNShadable, NSCopying, NSSecureCoding> {
    struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *_geometry;
    unsigned char _isPresentationInstance : 1;
    NSMutableArray *_sources;
    NSMutableArray *_elements;
    NSArray *_sourceChannels;
    NSMutableArray *_materials;
    struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } _animationsLock;
    SCNOrderedDictionary *_animations;
    NSMutableDictionary *_bindings;
    NSArray *_levelsOfDetail;
    unsigned long long _subdivisionLevel;
    BOOL _subdivisionIsAdaptive;
    struct { BOOL enableVertexWeldingAtImport; unsigned char boundaryInterpolationRule; unsigned char faceVaryingInterpolationRule; unsigned char normalSmoothingMode; } _subdivisionSettings;
    SCNGeometrySource *_edgeCreasesSource;
    SCNGeometryElement *_edgeCreasesElement;
    SCNShadableHelper *_shadableHelper;
    struct SCNVector3 { float x0; float x1; float x2; } *_fixedBoundingBoxExtrema;
    NSString *_name;
    NSMutableDictionary *_valuesForUndefinedKeys;
    struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } _valuesForUndefinedKeysLock;
    SCNGeometryTessellator *_tessellator;
}

@property (class, readonly) BOOL supportsSecureCoding;

@property (copy, nonatomic) NSString *name;
@property (copy, nonatomic) NSArray *materials;
@property (retain, nonatomic) SCNMaterial *firstMaterial;
@property (readonly, nonatomic) NSArray *geometrySources;
@property (readonly, nonatomic) NSArray *geometryElements;
@property (readonly, nonatomic) long long geometryElementCount;
@property (copy, nonatomic) NSArray *levelsOfDetail;
@property (retain, nonatomic) SCNGeometryTessellator *tessellator;
@property (nonatomic) unsigned long long subdivisionLevel;
@property (nonatomic) BOOL wantsAdaptiveSubdivision;
@property (retain, nonatomic) SCNGeometryElement *edgeCreasesElement;
@property (retain, nonatomic) SCNGeometrySource *edgeCreasesSource;
@property (readonly) NSArray *animationKeys;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
@property (retain, nonatomic) SCNProgram *program;
@property (copy, nonatomic) NSDictionary *shaderModifiers;
@property (retain, nonatomic) NSNumber *minimumLanguageVersion;

+ (id)geometry;
+ (BOOL)resolveInstanceMethod:(SEL)a0;
+ (id)geometryWithSources:(id)a0 elements:(id)a1;
+ (id)boxWithWidth:(double)a0 height:(double)a1 length:(double)a2 cornerRadius:(double)a3 options:(id)a4;
+ (id)capsuleWithRadius:(double)a0 height:(double)a1 options:(id)a2;
+ (id)coneWithHeight:(double)a0 topRadius:(double)a1 bottomRadius:(double)a2 options:(id)a3;
+ (id)cylinderWithRadius:(double)a0 height:(double)a1 options:(id)a2;
+ (id)floorWithOptions:(id)a0;
+ (id)geometryWithGeometryRef:(struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *)a0;
+ (id)geometryWithMDLMesh:(id)a0;
+ (id)geometryWithMDLMesh:(id)a0 options:(id)a1;
+ (id)geometryWithMDLMesh:(id)a0 submesh:(id)a1 options:(id)a2;
+ (id)geometryWithSources:(id)a0 elements:(id)a1 sourceChannels:(id)a2;
+ (id)morpherWithMDLMesh:(id)a0;
+ (id)planeWithWidth:(double)a0 height:(double)a1 options:(id)a2;
+ (id)pyramidWithWidth:(double)a0 height:(double)a1 length:(double)a2 options:(id)a3;
+ (id)sphereWithRadius:(double)a0 options:(id)a1;
+ (id)torusWithRingRadius:(double)a0 pipeRadius:(double)a1 options:(id)a2;
+ (id)tubeWithInnerRadius:(double)a0 outerRadius:(double)a1 height:(double)a2 options:(id)a3;

- (id)debugQuickLookObject;
- (id)valueForUndefinedKey:(id)a0;
- (void)_setAttributes:(id)a0;
- (id)init;
- (void)dealloc;
- (void)addAnimation:(id)a0 forKey:(id)a1;
- (void)setValue:(id)a0 forUndefinedKey:(id)a1;
- (void)setIdentifier:(id)a0;
- (id)scene;
- (void)encodeWithCoder:(id)a0;
- (id)mutableCopy;
- (id)copy;
- (id)identifier;
- (void)removeAllAnimations;
- (void)addAnimation:(id)a0;
- (id)initWithCoder:(id)a0;
- (id)copyWithZone:(struct _NSZone { } *)a0;
- (long long)primitiveType;
- (void)setPrimitiveType:(long long)a0;
- (id)animationForKey:(id)a0;
- (void)removeAnimationForKey:(id)a0;
- (id)_renderableCopy;
- (id)animationPlayerForKey:(id)a0;
- (id)geometrySourcesForSemantic:(id)a0;
- (id)material;
- (void)_expand;
- (struct __C3DAnimationManager { } *)animationManager;
- (BOOL)getBoundingSphereCenter:(struct SCNVector3 { float x0; float x1; float x2; } *)a0 radius:(double *)a1;
- (BOOL)getBoundingBoxMin:(struct SCNVector3 { float x0; float x1; float x2; } *)a0 max:(struct SCNVector3 { float x0; float x1; float x2; } *)a1;
- (void)setMaterial:(id)a0;
- (void)setBoundingBoxMin:(struct SCNVector3 { float x0; float x1; float x2; } *)a0 max:(struct SCNVector3 { float x0; float x1; float x2; } *)a1;
- (void *)__CFObject;
- (id)interleavedCopy;
- (struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *)__createCFObject;
- (BOOL)__removeAnimation:(id)a0 forKey:(id)a1;
- (id)__shadableHelper;
- (void)removeMaterial:(id)a0;
- (void)setGeometryRef:(struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *)a0;
- (void)_copyAnimationsFrom:(id)a0;
- (void)_copyAttributesTo:(id)a0;
- (void)_customDecodingOfSCNGeometry:(id)a0;
- (void)_customEncodingOfSCNGeometry:(id)a0;
- (void)_discardOriginalTopology;
- (id)_firstMaterial;
- (id)_geometryByAddingSourcesOfSkinner:(id)a0;
- (id)_geometryByRemovingSkinnerSources;
- (id)_geometryByUnifyingNormalsWithCreaseThreshold:(double)a0;
- (id)_geometryByWeldingVerticesWithThreshold:(double)a0 normalThreshold:(double)a1;
- (BOOL)_hasFixedBoundingBoxExtrema;
- (id)_materialWithName:(id)a0;
- (void)_pauseAnimation:(BOOL)a0 forKey:(id)a1 pausedByNode:(BOOL)a2;
- (void)_releaseCachedSourcesAndElements;
- (id)_scnAnimationForKey:(id)a0;
- (id)_scnBindings;
- (void)_setGeometryRef:(struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *)a0;
- (void)_setupGeometryElements;
- (void)_setupGeometrySources;
- (void)_setupObjCModelFrom:(id)a0;
- (void)_setupShadableHelperIfNeeded;
- (void)_shadableSetValue:(id)a0 forUndefinedKey:(id)a1;
- (struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; })_subdivisionSettings;
- (void)_syncEntityObjCModel;
- (void)_syncObjCAnimations;
- (void)_syncObjCModel;
- (void)_unifyNormals;
- (void)addAnimationPlayer:(id)a0 forKey:(id)a1;
- (void)bindAnimatablePath:(id)a0 toObject:(id)a1 withKeyPath:(id)a2 options:(id)a3;
- (id)copyAnimationChannelForKeyPath:(id)a0 animation:(id)a1;
- (void)copyShaderModifiersAndLanguageVersionFrom:(id)a0;
- (unsigned long long)countOfMaterials;
- (id)customMaterialAttributeNames;
- (id)customMaterialAttributes;
- (id)customMaterialProperties;
- (id)customMaterialPropertyNames;
- (id)debugQuickLookData;
- (id)geometryDescription;
- (id)geometryElementAtIndex:(long long)a0;
- (struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *)geometryRef;
- (id)geometrySourceChannels;
- (id)geometrySourceForSemantic:(id)a0;
- (id)getBoundingBox;
- (id)getBoundingSphere;
- (void)handleBindingOfSymbol:(id)a0 usingBlock:(id /* block */)a1;
- (void)handleUnbindingOfSymbol:(id)a0 usingBlock:(id /* block */)a1;
- (id)initPresentationGeometryWithGeometryRef:(struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *)a0;
- (id)initWithGeometryRef:(struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *)a0;
- (void)insertMaterial:(id)a0 atIndex:(unsigned long long)a1;
- (void)insertObject:(id)a0 inMaterialsAtIndex:(unsigned long long)a1;
- (BOOL)isAnimationForKeyPaused:(id)a0;
- (BOOL)isPausedOrPausedByInheritance;
- (BOOL)isPresentationInstance;
- (id)keyForNodeAttributes;
- (struct __C3DMaterial { } *)materialRef;
- (struct __C3DMaterial { } *)materialRefCreateIfNeeded;
- (id)materialWithName:(id)a0;
- (id)mutableMaterials;
- (id)objectInMaterialsAtIndex:(unsigned long long)a0;
- (BOOL)parseSpecialKey:(id)a0 withPath:(id)a1 intoDestination:(id *)a2 remainingPath:(id *)a3;
- (void)pauseAnimationForKey:(id)a0;
- (id)presentationGeometry;
- (id)presentationInstance;
- (void)removeAllAnimationsWithBlendOutDuration:(double)a0;
- (void)removeAllBindings;
- (void)removeAllMaterials;
- (void)removeAnimationForKey:(id)a0 blendOutDuration:(double)a1;
- (void)removeAnimationForKey:(id)a0 fadeOutDuration:(double)a1;
- (void)removeMaterialAtIndex:(unsigned long long)a0;
- (void)removeObjectFromMaterialsAtIndex:(unsigned long long)a0;
- (void)replaceMaterial:(id)a0 with:(id)a1;
- (void)replaceMaterialAtIndex:(unsigned long long)a0 withMaterial:(id)a1;
- (void)replaceObjectInMaterialsAtIndex:(unsigned long long)a0 withObject:(id)a1;
- (void)resumeAnimationForKey:(id)a0;
- (struct __C3DScene { } *)sceneRef;
- (void)setSpeed:(double)a0 forAnimationKey:(id)a1;
- (void)setValueForKey:(id)a0 optionKey:(id)a1 options:(id)a2;
- (void)set_subdivisionSettings:(struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; })a0;
- (id)shaderModifiersArgumentsNames;
- (BOOL)simdGetBoundingSphereCenter:(void *)a0 radius:(float *)a1;
- (void)unbindAnimatablePath:(id)a0;

@end