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@interface SCNActionPlaySound : SCNAction {
    struct SCNCPlaySound { void /* function */ **x0; double x1; id /* block */ x2; id x3; BOOL x4; double x5; double x6; double x7; double x8; double x9; BOOL x10; BOOL x11; id /* block */ x12; struct __CFString *x13; long long x14; double x15; double x16; double x17; double x18; BOOL x19; BOOL x20; id x21; } *_mycaction;
}

+ (BOOL)supportsSecureCoding;
+ (id)playAudioSource:(id)a0 waitForCompletion:(BOOL)a1;

- (id)init;
- (id)parameters;
- (void)encodeWithCoder:(id)a0;
- (id)initWithCoder:(id)a0;
- (id)copyWithZone:(struct _NSZone { } *)a0;
- (id)reversedAction;
- (void)_setupDuration;

@end