@class NSString, PFStoryRecipeDisplayAssetNormalization; @protocol PXStoryResource; @interface PXStoryDummyClip : NSObject <PXStoryClip> @property (readonly, nonatomic) NSString *resourceIdentifier; @property (readonly, nonatomic) long long resourceOccurrenceIndex; @property (readonly, nonatomic) long long identifier; @property (readonly, nonatomic) id<PXStoryResource> resource; @property (readonly, nonatomic) struct { long long identifier; long long resourceKind; struct CGSize { double width; double height; } clipSize; unsigned long long options; struct { struct { long long value; int timescale; unsigned int flags; long long epoch; } minimumDuration; struct { long long value; int timescale; unsigned int flags; long long epoch; } preferredDuration; struct { long long value; int timescale; unsigned int flags; long long epoch; } maximumDuration; struct { struct { long long value; int timescale; unsigned int flags; long long epoch; } time; long long rank; } preferredCue; char expectedTransitionKind; } durationInfo; long long playbackStyle; struct { struct CGSize { double width; double height; } size; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } preferredCropRect; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } acceptableCropRect; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } faceAreaRect; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } bestPlaybackRect; } assetContentInfo; struct UIEdgeInsets { double top; double left; double bottom; double right; } safeAreaInsets; struct { struct { struct { double preRotationInset; double rotationAngle; double postRotationInset; } top; struct { double preRotationInset; double rotationAngle; double postRotationInset; } left; struct { double preRotationInset; double rotationAngle; double postRotationInset; } bottom; struct { double preRotationInset; double rotationAngle; double postRotationInset; } right; } sourceInsets; struct { struct { double preRotationInset; double rotationAngle; double postRotationInset; } top; struct { double preRotationInset; double rotationAngle; double postRotationInset; } left; struct { double preRotationInset; double rotationAngle; double postRotationInset; } bottom; struct { double preRotationInset; double rotationAngle; double postRotationInset; } right; } targetInsets; struct { long long value; int timescale; unsigned int flags; long long epoch; } duration; } clippingAnimationInfo; struct { struct { struct CGAffineTransform { double a; double b; double c; double d; double tx; double ty; } t; } sourceContentsRect; struct { struct CGAffineTransform { double a; double b; double c; double d; double tx; double ty; } t; } targetContentsRect; struct { long long value; int timescale; unsigned int flags; long long epoch; } duration; } kenBurnsAnimationInfo; struct { char orderOutTransition; unsigned char options; struct { long long value; int timescale; unsigned int flags; long long epoch; } duration; char fallbackFromTransitionKind; union { char panDirection; char scaleDirection; char rotateDirection; char wipeKind; } ; union { double scaleRelativeFactor; double rotateAngleInDegrees; char wipeFirstAssetDirection; } ; } transitionInfo; struct { long long mode; long long modeBasis; float volume; double JCutLength; double LCutLength; double fadeIn; double fadeOut; } audioInfo; } info; @property (readonly, nonatomic) struct { struct { long long value; int timescale; unsigned int flags; long long epoch; } start; struct { long long value; int timescale; unsigned int flags; long long epoch; } duration; } videoTimeRange; @property (readonly, nonatomic) PFStoryRecipeDisplayAssetNormalization *colorNormalization; @property (readonly, nonatomic) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)init; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (BOOL)isEqualToClip:(id)a0; - (id)copyWithInfo:(struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; })a0; - (id)initWithInfo:(struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; })a0 resource:(id)a1 resourceOccurrenceIndex:(long long)a2; - (BOOL)isVisuallyEqualToClip:(id)a0; - (struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; })playbackTimeRangeForClipDuration:(double)a0; @end