@class PXGLayout, NSString; @interface PXGSpriteReference : NSObject <PXGSpriteIndexReferencing> @property (nonatomic) unsigned int spriteIndex; @property (nonatomic) long long layoutVersion; @property (weak, nonatomic) PXGLayout *layout; @property (nonatomic) BOOL isDynamic; @property (readonly, nonatomic) BOOL isValid; @property (retain, nonatomic) id objectReference; @property (readonly, nonatomic) BOOL hasObjectReference; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)init; - (id)_init; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (void)adjustReferencedSpriteIndexesWithChangeDetails:(id)a0 appliedToLayout:(id)a1; @end