@class PXGShader, PXRegion, PXGUniform; @interface PXGRegionMaskEffect : PXGEffect { PXGShader *_shader; PXGUniform *_valuesUniform; } @property (retain, nonatomic) PXRegion *region; @property (nonatomic) double alpha; - (id)initWithEntityManager:(id)a0; - (id)shader; - (void).cxx_destruct; - (void)_updateValues; @end