@class PXGShader, PXGKernel, PXGEntityManager, NSObject; @protocol OS_dispatch_queue; @interface PXGEffect : NSObject { unsigned int _effectId; BOOL _didNotifyOfUse; } @property (readonly, nonatomic) NSObject<OS_dispatch_queue> *queue; @property (readonly, nonatomic) PXGShader *shader; @property (nonatomic) unsigned long long numberOfSiblingSprites; @property (readonly, nonatomic) PXGKernel *kernel; @property (nonatomic) double scale; @property (nonatomic) double drawingScale; @property (readonly, weak, nonatomic) PXGEntityManager *entityManager; @property (readonly, nonatomic) unsigned int effectId; + (id)shaderSourceForFilename:(id)a0; - (id)init; - (void)dealloc; - (id)initWithEntityManager:(id)a0; - (id)description; - (id)createSiblingsTextureForMainSpriteTexture:(id)a0; - (void).cxx_destruct; - (void)configureSiblingSprites:(struct { unsigned int x0; struct *x1; struct *x2; struct *x3; struct *x4; })a0 siblingsSpriteIndexRange:(struct _PXGSpriteIndexRange { unsigned int x0; unsigned int x1; })a1 siblingsTexture:(id)a2 forMainRenderSpriteRef:(struct { struct *x0; struct *x1; struct *x2; struct *x3; })a3 mainPresentationSpriteRef:(struct { struct *x0; struct *x1; struct *x2; struct *x3; })a4 mainSpriteIndex:(unsigned int)a5 mainSpriteTexture:(id)a6 screenScale:(double)a7; @end