@class NSArray, NSMutableArray; @interface PXGAnchorConstraintsBuilder : NSObject <PXGAnchorConstraints> { NSMutableArray *_constraints; } @property (readonly, copy, nonatomic) NSArray *constraints; - (id)init; - (void)_keepEdge:(unsigned int)a0 ofSpriteWithReference:(id)a1 referencingOptions:(unsigned long long)a2 inequality:(long long)a3 visibleEdge:(unsigned int)a4 offset:(double)a5; - (void)keepVisiblePortionOfSpriteWithReference:(id)a0 referencingOptions:(unsigned long long)a1 padding:(struct UIEdgeInsets { double x0; double x1; double x2; double x3; })a2 visuallyStableForAttribute:(long long)a3; - (void)keepEdge:(unsigned int)a0 ofSpriteWithReference:(id)a1 referencingOptions:(unsigned long long)a2 greaterThanOrEqualToVisibleEdge:(unsigned int)a3 offset:(double)a4; - (void)keepSpriteWithReference:(id)a0 referencingOptions:(unsigned long long)a1 visuallyStableForAttribute:(long long)a2; - (void).cxx_destruct; - (void)keepEdge:(unsigned int)a0 ofSpriteWithReference:(id)a1 referencingOptions:(unsigned long long)a2 lessThanOrEqualToVisibleEdge:(unsigned int)a3 offset:(double)a4; @end