@interface PGMoodSourceScene : PGMoodSource + (id)_plistName; + (BOOL)shouldUseSceneIdentifier:(id)a0; - (double)weight; - (void)_combineMoodVectorsWithGraph:(id)a0; - (unsigned long long)_sourceInputCount; @end
@interface PGMoodSourceScene : PGMoodSource + (id)_plistName; + (BOOL)shouldUseSceneIdentifier:(id)a0; - (double)weight; - (void)_combineMoodVectorsWithGraph:(id)a0; - (unsigned long long)_sourceInputCount; @end