@interface PGLocationUtility : NSObject + (BOOL)coordinate:(struct CLLocationCoordinate2D { double x0; double x1; })a0 isCloseToCoordinate:(struct CLLocationCoordinate2D { double x0; double x1; })a1 threshold:(double)a2; @end
@interface PGLocationUtility : NSObject + (BOOL)coordinate:(struct CLLocationCoordinate2D { double x0; double x1; })a0 isCloseToCoordinate:(struct CLLocationCoordinate2D { double x0; double x1; })a1 threshold:(double)a2; @end