@interface ODIPyramid : NSObject + (void)addTrapezoidForNode:(id)a0 top:(float)a1 height:(float)a2 topBase:(float)a3 bottomBase:(float)a4 state:(id)a5; + (BOOL)mapIdentifier:(id)a0 state:(id)a1; + (void)mapWithState:(id)a0 apexUp:(BOOL)a1; + (unsigned long long)nodeCountWithState:(id)a0; + (BOOL)verticalFlipWithState:(id)a0; @end