@interface ODICycle5 : ODICycle + (void)addShapeForNode:(id)a0 relativeBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 state:(id)a2; + (void)addShapeForTransition:(id)a0 startAngle:(float)a1 endAngle:(float)a2 state:(id)a3; + (float)intersectionAngleNextToAngle:(float)a0 isAfter:(BOOL)a1 state:(id)a2; + (BOOL)map1NodeWithState:(id)a0; + (BOOL)map2NodeWithState:(id)a0; + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })mapGSpaceWithState:(id)a0; + (void)mapNode:(id)a0 index:(unsigned int)a1 state:(id)a2; + (void)mapStyleForTransition:(id)a0 shape:(id)a1 state:(id)a2; + (void)mapTransition:(id)a0 index:(unsigned int)a1 state:(id)a2; + (struct CGSize { double x0; double x1; })nodeSizeWithState:(id)a0; + (float)normalizedAngle:(float)a0; @end