@interface ODIBending : NSObject { float mSpaceWidth; float mSpaceHeight; BOOL mWithArrows; float mRectHeight; unsigned int mMaxNodeCount; unsigned int mMaxColumnCount; } + (BOOL)mapIdentifier:(id)a0 state:(id)a1; + (unsigned int)mapLogicalBoundsWithShapeSize:(struct CGSize { double x0; double x1; })a0 spaceSize:(struct CGSize { double x0; double x1; })a1 maxNodeCount:(unsigned int)a2 maxColumnCount:(unsigned int)a3 state:(id)a4; - (void)setRectHeight:(float)a0; - (id)initWithArrows:(BOOL)a0; - (void)mapWithState:(id)a0; - (void)setMaxColumnCount:(unsigned int)a0; - (void)setMaxNodeCount:(unsigned int)a0; @end