@interface OADVector3D : NSObject <NSCopying> { float mDx; float mDy; float mDz; } - (unsigned long long)hash; - (id)description; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (float)dx; - (float)dy; - (float)dz; - (id)initWithDx:(float)a0 dy:(float)a1 dz:(float)a2; @end