@class OADRotation3D; @interface OADLightRig : NSObject <NSCopying> { OADRotation3D *mRotation; int mType; int mDirection; } - (void)setType:(int)a0; - (int)direction; - (id)init; - (unsigned long long)hash; - (id)rotation; - (id)description; - (void)setDirection:(int)a0; - (void).cxx_destruct; - (void)setRotation:(id)a0; - (BOOL)isEqual:(id)a0; - (int)type; - (id)copyWithZone:(struct _NSZone { } *)a0; @end