@class OADPoint3D, OADVector3D; @interface OADBackdrop : NSObject <NSCopying> { OADPoint3D *mAnchor; OADVector3D *mNormal; OADVector3D *mUp; } - (void)setAnchor:(id)a0; - (id)anchor; - (id)init; - (unsigned long long)hash; - (void)setUp:(id)a0; - (id)description; - (id)up; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)normal; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)setNormal:(id)a0; @end