@interface MFConverter : NSObject + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })boundsInPoints:(id)a0; + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })boundsInLogicalUnits:(id)a0; + (void)fromBinary:(id)a0 toXml:(id)a1; + (BOOL)mapToPdf:(id)a0; + (id)play:(id)a0 frame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 colorMap:(id)a2 fillMap:(id)a3; + (void)playInCurrentContext:(id)a0 frame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 colorMap:(id)a2 fillMap:(id)a3; + (id)playToBitmap:(id)a0 frame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 colorMap:(id)a2 fillMap:(id)a3; + (id)playToPDF:(id)a0 frame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 colorMap:(id)a2 fillMap:(id)a3; @end