@interface TDreamColoricer : TDreamProgramWrapper { int firstColorUniform; int secondColorUniform; } @property (nonatomic) struct TDColor3 { float one; float two; float three; } firstColor; @property (nonatomic) struct TDColor3 { float one; float two; float three; } secondColor; - (id)init; - (void)setUniforms; @end