@interface PVWipeTransition : PVHeliumEffect @property (nonatomic) int transitionDirection; + (void)registerEffectWithID:(id)a0 displayName:(id)a1; - (struct HGRef<HGNode> { struct HGNode *x0; })hgNodeForTime:(struct { long long x0; int x1; unsigned int x2; long long x3; })a0 inputs:(const void *)a1 renderer:(const void *)a2 igContext:(struct HGRef<PVInstructionGraphContext> { struct PVInstructionGraphContext *x0; })a3; @end