@interface MDLCheckerboardTexture : MDLTexture { int _divisions; struct CGColor { } *_color1; struct CGColor { } *_color2; } @property (nonatomic) float divisions; @property (nonatomic) struct CGColor { } *color1; @property (nonatomic) struct CGColor { } *color2; - (void)dealloc; - (id)generateDataAtLevel:(long long)a0 selector:(SEL)a1; - (id)initWithDivisions:(SEL)a0 name:(float)a1 dimensions:(id)a2 channelCount:(int)a3 channelEncoding:(long long)a4 color1:(struct CGColor { } *)a5 color2:(struct CGColor { } *)a6; @end