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@interface MTLCountersTraceRenderCommandEncoder : MTLCountersTraceCommandEncoder

- (id)init:(struct BinaryBuffer { void /* function */ **x0; struct StreamBuffer { char *x0; char *x1; char *x2; } x1; struct mach_timebase_info { unsigned int x0; unsigned int x1; } x2; } *)a0;
- (void)setDepthStoreAction:(unsigned long long)a0;
- (void)setViewport:(struct { double x0; double x1; double x2; double x3; double x4; double x5; })a0;
- (void)setStencilStoreAction:(unsigned long long)a0;
- (void)useResources:(const id *)a0 count:(unsigned long long)a1 usage:(unsigned long long)a2 stages:(unsigned long long)a3;
- (void)useResource:(id)a0 usage:(unsigned long long)a1 stages:(unsigned long long)a2;
- (void)setColorStoreAction:(unsigned long long)a0 atIndex:(unsigned long long)a1;
- (void)setScissorRect:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; unsigned long long x3; })a0;
- (void)memoryBarrierWithScope:(unsigned long long)a0 afterStages:(unsigned long long)a1 beforeStages:(unsigned long long)a2;
- (void)useHeaps:(const id *)a0 count:(unsigned long long)a1;
- (void)useResource:(id)a0 usage:(unsigned long long)a1;
- (void)useHeaps:(const id *)a0 count:(unsigned long long)a1 stages:(unsigned long long)a2;
- (void)memoryBarrierWithResources:(const id *)a0 count:(unsigned long long)a1 afterStages:(unsigned long long)a2 beforeStages:(unsigned long long)a3;
- (void)updateFence:(id)a0 afterStages:(unsigned long long)a1;
- (void)waitForFence:(id)a0 beforeStages:(unsigned long long)a1;
- (void)useHeap:(id)a0;
- (void)useResources:(const id *)a0 count:(unsigned long long)a1 usage:(unsigned long long)a2;
- (void)useHeap:(id)a0 stages:(unsigned long long)a1;
- (void)setVisibilityResultMode:(unsigned long long)a0 offset:(unsigned long long)a1;
- (void)setVertexBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)drawIndexedPrimitives:(unsigned long long)a0 indexCount:(unsigned long long)a1 indexType:(unsigned long long)a2 indexBuffer:(id)a3 indexBufferOffset:(unsigned long long)a4 instanceCount:(unsigned long long)a5 baseVertex:(unsigned long long)a6 baseInstance:(unsigned long long)a7;
- (void)drawIndexedPrimitives:(unsigned long long)a0 indexType:(unsigned long long)a1 indexBuffer:(id)a2 indexBufferOffset:(unsigned long long)a3 indirectBuffer:(id)a4 indirectBufferOffset:(unsigned long long)a5;
- (void)drawPrimitives:(unsigned long long)a0 indirectBuffer:(id)a1 indirectBufferOffset:(unsigned long long)a2;
- (void)drawPrimitives:(unsigned long long)a0 vertexStart:(unsigned long long)a1 vertexCount:(unsigned long long)a2 instanceCount:(unsigned long long)a3 baseInstance:(unsigned long long)a4;
- (void)setBlendColorRed:(float)a0 green:(float)a1 blue:(float)a2 alpha:(float)a3;
- (void)setCullMode:(unsigned long long)a0;
- (void)setDepthClipMode:(unsigned long long)a0;
- (void)setDepthStencilState:(id)a0;
- (void)setFragmentBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)setFrontFacingWinding:(unsigned long long)a0;
- (void)setRenderPipelineState:(id)a0;
- (void)setStencilReferenceValue:(unsigned int)a0;
- (void)drawPrimitives:(unsigned long long)a0 vertexStart:(unsigned long long)a1 vertexCount:(unsigned long long)a2;
- (void)setTileBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)setVertexBuffer:(id)a0 offset:(unsigned long long)a1 attributeStride:(unsigned long long)a2 atIndex:(unsigned long long)a3;
- (void)setVertexBufferOffset:(unsigned long long)a0 attributeStride:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)setVertexBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 attributeStrides:(const unsigned long long *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3;
- (void)setVertexBytes:(const void *)a0 length:(unsigned long long)a1 attributeStride:(unsigned long long)a2 atIndex:(unsigned long long)a3;
- (void)dispatchThreadsPerTile:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a0;
- (void)drawIndexedPrimitives:(unsigned long long)a0 indexCount:(unsigned long long)a1 indexType:(unsigned long long)a2 indexBuffer:(id)a3 indexBufferOffset:(unsigned long long)a4;
- (void)drawPrimitives:(unsigned long long)a0 vertexStart:(unsigned long long)a1 vertexCount:(unsigned long long)a2 instanceCount:(unsigned long long)a3;
- (void)setDepthBias:(float)a0 slopeScale:(float)a1 clamp:(float)a2;
- (void)setFragmentBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1;
- (void)setFragmentSamplerState:(id)a0 atIndex:(unsigned long long)a1;
- (void)setFragmentTexture:(id)a0 atIndex:(unsigned long long)a1;
- (void)setTileBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)setTileTexture:(id)a0 atIndex:(unsigned long long)a1;
- (void)setTriangleFillMode:(unsigned long long)a0;
- (void)setVertexBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1;
- (void)setFragmentBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)setVertexBytes:(const void *)a0 length:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)setTileSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1;
- (void)drawIndexedPatches:(unsigned long long)a0 patchIndexBuffer:(id)a1 patchIndexBufferOffset:(unsigned long long)a2 controlPointIndexBuffer:(id)a3 controlPointIndexBufferOffset:(unsigned long long)a4 indirectBuffer:(id)a5 indirectBufferOffset:(unsigned long long)a6;
- (void)drawIndexedPatches:(unsigned long long)a0 patchStart:(unsigned long long)a1 patchCount:(unsigned long long)a2 patchIndexBuffer:(id)a3 patchIndexBufferOffset:(unsigned long long)a4 controlPointIndexBuffer:(id)a5 controlPointIndexBufferOffset:(unsigned long long)a6 instanceCount:(unsigned long long)a7 baseInstance:(unsigned long long)a8;
- (void)drawIndexedPrimitives:(unsigned long long)a0 indexCount:(unsigned long long)a1 indexType:(unsigned long long)a2 indexBuffer:(id)a3 indexBufferOffset:(unsigned long long)a4 instanceCount:(unsigned long long)a5;
- (void)drawPatches:(unsigned long long)a0 patchIndexBuffer:(id)a1 patchIndexBufferOffset:(unsigned long long)a2 indirectBuffer:(id)a3 indirectBufferOffset:(unsigned long long)a4;
- (void)drawPatches:(unsigned long long)a0 patchStart:(unsigned long long)a1 patchCount:(unsigned long long)a2 patchIndexBuffer:(id)a3 patchIndexBufferOffset:(unsigned long long)a4 instanceCount:(unsigned long long)a5 baseInstance:(unsigned long long)a6;
- (void)setFragmentBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2;
- (void)setFragmentSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3;
- (void)setFragmentSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3;
- (void)setFragmentSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1;
- (void)setFragmentTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1;
- (void)setScissorRects:(const struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; unsigned long long x3; } *)a0 count:(unsigned long long)a1;
- (void)setStencilFrontReferenceValue:(unsigned int)a0 backReferenceValue:(unsigned int)a1;
- (void)setTessellationFactorBuffer:(id)a0 offset:(unsigned long long)a1 instanceStride:(unsigned long long)a2;
- (void)setTessellationFactorScale:(float)a0;
- (void)setThreadgroupMemoryLength:(unsigned long long)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)setTileBufferOffset:(unsigned long long)a0 atIndex:(unsigned long long)a1;
- (void)setTileBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2;
- (void)setTileSamplerState:(id)a0 atIndex:(unsigned long long)a1;
- (void)setTileSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3;
- (void)setTileSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3;
- (void)setTileTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1;
- (void)setVertexBuffers:(const id *)a0 offsets:(const unsigned long long *)a1 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2;
- (void)setVertexSamplerState:(id)a0 atIndex:(unsigned long long)a1;
- (void)setVertexSamplerState:(id)a0 lodMinClamp:(float)a1 lodMaxClamp:(float)a2 atIndex:(unsigned long long)a3;
- (void)setVertexSamplerStates:(const id *)a0 lodMinClamps:(const float *)a1 lodMaxClamps:(const float *)a2 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3;
- (void)setVertexSamplerStates:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1;
- (void)setVertexTexture:(id)a0 atIndex:(unsigned long long)a1;
- (void)setVertexTextures:(const id *)a0 withRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a1;
- (void)setViewports:(const struct { double x0; double x1; double x2; double x3; double x4; double x5; } *)a0 count:(unsigned long long)a1;

@end