@interface MPSNDArrayRandomUniform : MPSNDArrayRandom @property (nonatomic) float minimum; @property (nonatomic) float maximum; @property (nonatomic) long long minimumInteger; @property (nonatomic) long long maximumInteger; - (id)copyWithZone:(struct _NSZone { } *)a0 device:(id)a1; - (id)initWithCoder:(id)a0 device:(id)a1; - (void)encodeWithCoder:(id)a0; - (id)initWithDevice:(id)a0; - (id)initWithDevice:(id)a0 minimum:(float)a1 maximum:(float)a2; - (id)initWithDevice:(id)a0 minimumInteger:(unsigned long long)a1 maximumInteger:(unsigned long long)a2; @end