@class UIColor; @interface MTShadowView : UIImageView { struct CGSize { double width; double height; } _maskSizeForCurrentImage; } @property (readonly, nonatomic) struct { float opacity; struct CGSize { double width; double height; } offset; double radius; } shadowAttributes; @property (readonly, nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } shadowOutsets; @property (readonly, nonatomic) double maskCornerRadius; @property (readonly, nonatomic) BOOL continuousCorners; @property (copy, nonatomic) UIColor *shadowColor; - (void)_dynamicUserInterfaceTraitDidChange; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })frameWithContentWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)traitCollectionDidChange:(id)a0; - (void)didMoveToSuperview; - (void)_updateShadowVisualStyling; - (void)_updateShadowOutsetsIfNecessary; - (void).cxx_destruct; - (void)layoutSubviews; - (struct CGSize { double x0; double x1; })sizeThatFits:(struct CGSize { double x0; double x1; })a0; - (id)initWithShadowAttributes:(struct { float x0; struct CGSize { double x0; double x1; } x1; double x2; })a0 maskCornerRadius:(double)a1 continuousCorners:(BOOL)a2; - (id)initWithShadowAttributes:(struct { float x0; struct CGSize { double x0; double x1; } x1; double x2; })a0 maskCornerRadius:(double)a1; - (void)_validateImage; @end