@class NSString, SBSceneHandle; @interface SBWaitForSceneContentAvailableTransaction : SBTransaction <SBSceneHandleObserver> { BOOL _isContentStateReady; BOOL _manualListener; } @property (copy, nonatomic) SBSceneHandle *sceneHandle; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)_didComplete; - (BOOL)_canBeInterrupted; - (void)_begin; - (void)dealloc; - (void)sceneHandle:(id)a0 didUpdateContentState:(long long)a1; - (void)sceneHandle:(id)a0 didDestroyScene:(id)a1; - (void).cxx_destruct; - (void)_noteSceneContentReadinessDidChange:(BOOL)a0; - (id)initWithSceneHandle:(id)a0 manualListener:(BOOL)a1; - (void)noteSceneContentIsReady:(BOOL)a0; @end