@interface VisionKitInternal.StickerComicVignetteAndQuantizeShader : VisionKitInternal.StickerComicOneInputShader { void /* unknown type, empty encoding */ mode; void /* unknown type, empty encoding */ vignetteCenter; void /* unknown type, empty encoding */ vignetteColor; void /* unknown type, empty encoding */ vignetteStart; void /* unknown type, empty encoding */ vignetteEnd; void /* unknown type, empty encoding */ numLevels; void /* unknown type, empty encoding */ numLevelsRecip; } @end