@class NSString, NSArray, _INPBDataString, _INPBString; @interface _INPBHomeEntity : PBCodable <_INPBHomeEntity, NSSecureCoding, NSCopying> { struct { int *list; unsigned long long count; unsigned long long size; } _deviceTypes; struct { unsigned char deviceType : 1; unsigned char entityType : 1; unsigned char sceneType : 1; } _has; } @property (class, readonly) BOOL supportsSecureCoding; @property (nonatomic) int deviceType; @property (nonatomic) BOOL hasDeviceType; @property (readonly, nonatomic) int *deviceTypes; @property (readonly, nonatomic) unsigned long long deviceTypesCount; @property (copy, nonatomic) NSString *entityIdentifier; @property (readonly, nonatomic) BOOL hasEntityIdentifier; @property (retain, nonatomic) _INPBDataString *entityName; @property (readonly, nonatomic) BOOL hasEntityName; @property (nonatomic) int entityType; @property (nonatomic) BOOL hasEntityType; @property (retain, nonatomic) _INPBDataString *group; @property (readonly, nonatomic) BOOL hasGroup; @property (retain, nonatomic) _INPBDataString *home; @property (readonly, nonatomic) BOOL hasHome; @property (retain, nonatomic) _INPBString *name; @property (readonly, nonatomic) BOOL hasName; @property (retain, nonatomic) _INPBDataString *room; @property (readonly, nonatomic) BOOL hasRoom; @property (nonatomic) int sceneType; @property (nonatomic) BOOL hasSceneType; @property (retain, nonatomic) _INPBDataString *zone; @property (readonly, nonatomic) BOOL hasZone; @property (copy, nonatomic) NSArray *zones; @property (readonly, nonatomic) unsigned long long zonesCount; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (Class)zonesType; - (void)dealloc; - (BOOL)readFrom:(id)a0; - (void)encodeWithCoder:(id)a0; - (void)writeTo:(id)a0; - (void).cxx_destruct; - (id)dictionaryRepresentation; - (int)StringAsDeviceType:(id)a0; - (id)deviceTypeAsString:(int)a0; - (BOOL)isEqual:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (int)StringAsDeviceTypes:(id)a0; - (int)StringAsEntityType:(id)a0; - (void)addDeviceTypes:(int)a0; - (int)StringAsSceneType:(id)a0; - (void)addZones:(id)a0; - (void)clearDeviceTypes; - (void)clearZones; - (id)deviceTypesAsString:(int)a0; - (int)deviceTypesAtIndex:(unsigned long long)a0; - (id)entityTypeAsString:(int)a0; - (id)sceneTypeAsString:(int)a0; - (void)setDeviceTypes:(int *)a0 count:(unsigned long long)a1; - (id)zonesAtIndex:(unsigned long long)a0; @end