@class NSString, UIScreen, NSRunLoop; @interface IMDisplayLink : NSObject @property (nonatomic) long long preferredFramesPerSecond; @property (weak, nonatomic) NSRunLoop *runLoop; @property (retain, nonatomic) NSString *runLoopMode; @property (weak, nonatomic) UIScreen *screen; @property (readonly, weak, nonatomic) id target; @property (readonly, nonatomic) SEL selector; @property (readonly, nonatomic, getter=isValid) BOOL valid; + (id)displayLinkWithTarget:(id)a0 selector:(SEL)a1; + (Class)_displayLinkClass; - (void)dealloc; - (void)invalidate; - (void)schedule; - (void).cxx_destruct; - (id)initWithTarget:(id)a0 selector:(SEL)a1; - (void)_displayLinkCallback; @end