@class UIColor, PGVibrantFillView, UIViewPropertyAnimator; @interface PGProgressIndicator : PGMaterialView { PGVibrantFillView *_elapsedTrack; PGVibrantFillView *_completeTrack; UIViewPropertyAnimator *_pulseAnimator; long long _pulseState; } @property (nonatomic) double progress; @property (retain, nonatomic) UIColor *customElapsedTrackTintColor; @property (nonatomic) BOOL includesWaitingToPlayIndicator; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)setFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)_setCornerRadius:(double)a0; - (void).cxx_destruct; - (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1; - (void)layoutSubviews; - (void)_applyPulseState; - (void)_performLayout; - (void)_transitionToPulseStateIfNeeded:(long long)a0; - (void)_updateElapsedTrackTintColor; - (void)_updatePulseAnimatorIfNeeded; @end