@class _GCDevicePhysicalInputBase; @interface _GCDevicePhysicalInputInitializationContext : NSObject <_GCDevicePhysicalInputViewInitializationContext> { struct __CFArray { } *_views; id _viewConfiguration; id _viewProperties; id _viewState; } @property (readonly) _GCDevicePhysicalInputBase *implementation; - (id)init; - (void)dealloc; - (id)viewDataSource:(id)a0; - (unsigned long long)view:(id)a0 allocateObjectSlot:(unsigned char)a1 withCopyOfValueFromView:(id)a2 slot:(unsigned long long)a3; - (unsigned long long)view:(id)a0 allocatePrimitiveSlot:(unsigned char)a1 withCopyOfValueFromView:(id)a2 slot:(unsigned long long)a3; - (unsigned long long)view:(id)a0 makeReferenceToView:(id)a1; @end