@class NSString; @interface GCGameIntentSettings : NSObject <NSSecureCoding> @property (class, readonly) BOOL supportsSecureCoding; @property (nonatomic) long long type; @property (nonatomic) BOOL enabled; @property (copy, nonatomic) NSString *gameBundleID; @property (nonatomic) long long appLibraryPod; + (id)appLibrarySettings:(BOOL)a0 appLibraryPod:(long long)a1; + (id)gameSettings:(BOOL)a0 gameBundleID:(id)a1; + (id)homeScreenSettings:(BOOL)a0; - (id)init; - (void)encodeWithCoder:(id)a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; @end