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@interface GameCenterUI.RoundedTitledButton : GameCenterUI.DynamicTypeButton {
    void /* unknown type, empty encoding */ height;
    void /* unknown type, empty encoding */ usesCapsuleRounding;
    void /* unknown type, empty encoding */ tapHandler;
    void /* unknown type, empty encoding */ visualEffectView;
}

@property (nonatomic) double _cornerRadius;
@property (nonatomic) BOOL enabled;

- (void)didTapButton:(id)a0;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void)_setCornerRadius:(double)a0;
- (BOOL)isEnabled;
- (void).cxx_destruct;
- (void)layoutSubviews;
- (struct CGSize { double x0; double x1; })sizeThatFits:(struct CGSize { double x0; double x1; })a0;
- (struct JUMeasurements { double x0; double x1; double x2; double x3; })measurementsWithFitting:(struct CGSize { double x0; double x1; })a0 in:(id)a1;

@end