@interface GameCenterUI.BasePresenter : NSObject { void /* unknown type, empty encoding */ playerId; void /* unknown type, empty encoding */ objectGraph; void /* unknown type, empty encoding */ isUpdating; void /* unknown type, empty encoding */ snapshot; void /* unknown type, empty encoding */ onApplySnapshot; void /* unknown type, empty encoding */ onUpdatePhaseChange; void /* unknown type, empty encoding */ hasShownAuthenticationFlow; void /* unknown type, empty encoding */ authenticationPresenter; } - (id)init; - (void).cxx_destruct; @end