@class UIColor; @interface GameCenterUI.AvatarView : UIView { void /* unknown type, empty encoding */ artworkView; void /* unknown type, empty encoding */ arcadeBadgeView; void /* unknown type, empty encoding */ messagesBadgeView; void /* unknown type, empty encoding */ hasShadow; void /* unknown type, empty encoding */ isArcadeSubscriber; void /* unknown type, empty encoding */ showMessagesBadge; } @property (nonatomic, retain) UIColor *backgroundColor; @property (nonatomic, readonly) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } jet_focusedFrame; - (void)traitCollectionDidChange:(id)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; @end