@class NSArray; @interface GameCenterUI.AchievementsListViewController : GameCenterUI.BaseViewController <UICollectionViewDelegate> { void /* unknown type, empty encoding */ bootstrapPresenter; void /* unknown type, empty encoding */ presenter; void /* unknown type, empty encoding */ gamesListStatePresenter; void /* unknown type, empty encoding */ achivementsStatePresenter; void /* unknown type, empty encoding */ gamesListCollectionView; void /* unknown type, empty encoding */ achievementsCollectionView; void /* unknown type, empty encoding */ gamesListDiffableDataSource; void /* unknown type, empty encoding */ achievementsCollectionContent; void /* unknown type, empty encoding */ gamesListComponents; void /* unknown type, empty encoding */ gamesListBackgroundView; void /* unknown type, empty encoding */ loadingView; void /* unknown type, empty encoding */ emptyStateView; void /* unknown type, empty encoding */ showLoadingViewTimer; } @property (nonatomic, readonly) NSArray *preferredFocusEnvironments; - (void)collectionView:(id)a0 didSelectItemAtIndexPath:(id)a1; - (id)init; - (void)collectionView:(id)a0 willDisplaySupplementaryView:(id)a1 forElementKind:(id)a2 atIndexPath:(id)a3; - (void)viewDidLayoutSubviews; - (void)collectionView:(id)a0 didUpdateFocusInContext:(id)a1 withAnimationCoordinator:(id)a2; - (void)viewDidLoad; - (BOOL)collectionView:(id)a0 shouldHighlightItemAtIndexPath:(id)a1; - (void)collectionView:(id)a0 willDisplayCell:(id)a1 forItemAtIndexPath:(id)a2; - (void)collectionView:(id)a0 didEndDisplayingCell:(id)a1 forItemAtIndexPath:(id)a2; - (void).cxx_destruct; - (void)viewDidAppear:(BOOL)a0; - (void)scrollViewDidScroll:(id)a0; - (id)initWithCoder:(id)a0; @end