@interface GTReplayFetchTexture : GTReplayRequest <NSSecureCoding> @property (class, readonly) BOOL supportsSecureCoding; @property (nonatomic) union { struct { int dispatchIndex; int dispatchICBIndex; } ; unsigned long long uid; } dispatchUID; @property (nonatomic) unsigned long long streamRef; @property (nonatomic) unsigned int slice; @property (nonatomic) unsigned int level; @property (nonatomic) unsigned int depth; @property (nonatomic) unsigned int plane; @property (nonatomic) struct GTSize { unsigned long long width; unsigned long long height; unsigned long long depth; } size; @property (nonatomic) struct GTRegion { struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } origin; struct GTSize { unsigned long long width; unsigned long long height; unsigned long long depth; } size; } region; @property (nonatomic) BOOL resolveMultisampleTexture; - (void)encodeWithCoder:(id)a0; - (id)initWithCoder:(id)a0; @end