@interface BandDataNM : NSObject { struct { int length; struct *elements; } luma_denoise_strength; struct { int length; struct *elements; } chroma_denoise_strength; struct { int length; struct *elements; } luma_remix_weight; struct { int length; struct *elements; } luma_denoise_strength_evm; struct { int length; struct *elements; } chroma_denoise_strength_evm; struct { int length; struct *elements; } luma_remix_weight_evm; struct { int length; struct *elements; } blue_boost; struct { int length; struct *elements; } flatness_boost; struct { int length; struct *elements; } flatness_threshold; struct { int length; struct *elements; } halo_suppression; struct { int length; struct *elements; } radial_sharpness_boost; struct { int length; struct *elements; } high_gain_denoise_boost; struct { int length; struct *elements; } low_gain_denoise_less; struct { int length; struct *elements; } local_gain_threshold; struct { int length; struct *elements; } radial_flatness_boost; } - (void)dealloc; @end