@class ARCoachingBasicSpring, NSString, ARCoachingStateSpring, ARCoachingDeviceController, NSObject, NSMutableArray, CAMetalLayer, ARCoachingGlyphState, ARCoachingAnimTime; @protocol MTLBuffer, MTLDevice, MTLDepthStencilState, MTLTexture, OS_dispatch_queue, MTLRenderPipelineState; @interface ARCoachingGeoTrackingRenderer : NSObject <ARCoachingRenderer> { id<MTLDevice> _device; unsigned long long _pixelFormat; ARCoachingGlyphState *_state; CAMetalLayer *_layer; ARCoachingAnimTime *_time; ARCoachingStateSpring *_cubeResolveSpring; ARCoachingStateSpring *_verticalResolvingSpring; ARCoachingBasicSpring *_orientationSpring; ARCoachingDeviceController *_deviceController; NSObject<OS_dispatch_queue> *_queue; id<MTLDepthStencilState> _depthState; id<MTLRenderPipelineState> _inflatedHullPipeline; id<MTLRenderPipelineState> _blockColorPipeline; id<MTLBuffer> _contentVertexPositions; id<MTLBuffer> _contentVertexGenerics; NSMutableArray *_contentIndexBuffers; struct { void /* unknown type, empty encoding */ columns[4]; } _projectionMatrix; struct { void /* unknown type, empty encoding */ columns[4]; } _contentCameraMVPMatrix; float _ftime; id<MTLTexture> _depthTexture; } @property (readonly, nonatomic) double currentAnimationTime; @property (readonly, nonatomic) ARCoachingGlyphState *state; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void).cxx_destruct; - (void)prepareWithCompletionHandler:(id /* block */)a0; - (void)resizeIfNeeded:(id)a0; - (void)drawBuildingOutlineWithTimeDelta:(double)a0 drawable:(id)a1 commandBuffer:(id)a2; - (void)drawDeviceWithTimeDelta:(double)a0 drawable:(id)a1 commandBuffer:(id)a2; - (void)drawWithTimeDelta:(double)a0 drawable:(id)a1 commandBuffer:(id)a2; - (id)initWithLayer:(id)a0 device:(id)a1 pixelFormat:(unsigned long long)a2 sampleCount:(int)a3 deviceMaskImage:(id)a4; - (BOOL)loadOutlineModelWith:(id *)a0; - (void)resetAnimationTime:(double)a0; - (void)setOrientationAngle:(float)a0; - (void)updateFrameStateWithTimeDelta:(double)a0; @end