@class NSString, NSArray, CHHapticEngine; @interface PatternPlayerBase : NSObject <PatternPlayerDetails> { NSArray *_events; int _muteState; unsigned char _previousAction; } @property (weak) CHHapticEngine *engine; @property (readonly) NSString *patternID; @property (readonly) double patternDuration; - (void).cxx_destruct; - (BOOL)needsResetForAction:(unsigned char)a0; @end