@class NSString, AGXA10FamilyBuffer; @protocol MTLHeap, MTLDevice; @interface AGXA10FamilyIndirectCommandBuffer : IOGPUMetalIndirectCommandBuffer <MTLIndirectCommandBuffer> { int _type; AGXA10FamilyBuffer *_buffer; union Impl { struct IndirectCommandBuffer *render; struct IndirectComputeCommandBuffer *compute; } _impl; union Encoder { struct IndirectRenderCommandEncoder *render; struct IndirectComputeCommandEncoder *compute; } _encoder; } @property (readonly) unsigned long long size; @property (readonly) struct MTLResourceID { unsigned long long x0; } gpuResourceID; @property (copy) NSString *label; @property (readonly) id<MTLDevice> device; @property (readonly) unsigned long long cpuCacheMode; @property (readonly) unsigned long long storageMode; @property (readonly) unsigned long long hazardTrackingMode; @property (readonly) unsigned long long resourceOptions; @property (readonly) id<MTLHeap> heap; @property (readonly) unsigned long long heapOffset; @property (readonly) unsigned long long allocatedSize; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (unsigned long long)resourceIndex; - (void)dealloc; - (unsigned long long)uniqueIdentifier; - (id)indirectRenderCommandAtIndex:(unsigned long long)a0; - (void)resetWithRange:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a0; - (id)indirectComputeCommandAtIndex:(unsigned long long)a0; - (id)initWithBuffer:(id)a0 descriptor:(id)a1 maxCommandCount:(unsigned long long)a2; - (id)initWithDevice:(id)a0 descriptor:(id)a1 count:(unsigned long long)a2 options:(unsigned long long)a3 isSuballocDisabled:(BOOL)a4; @end