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@interface CAMLevelCrosshair : UIView

@property (nonatomic, getter=isHighlighted) BOOL highlighted;

+ (void)_drawCrosshairInContext:(struct CGContext { } *)a0 withBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 strokeWidth:(double)a2 color:(id)a3;

- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void)drawRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (id)initWithCoder:(id)a0;
- (void)_commonCAMLevelCrosshairInitialization;

@end